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Wednesday 15 May 2013

Wednesday 3 October 2012

RuneScape Character Art competition

Gnome Head: Polycount 500 Tris  Texture Size 128*128

Dagger: Polycount 250 Tris Texture Size 128*128


Monday 13 August 2012

Zbrush Concept Sculpt

A Concept Sculpt for a project me and my cousin have been working on.
Created in zbrush and rendered in Vray.






 





Monday 23 July 2012

"Guild Wars" Sculpt: Updated Renders

Updated renders for my "Guild Wars" model (fan art): 
Modelled in Zbrush/ Maya and rendered in vray for 3dsmax.
Based on an edited piece of concept art by Kekai Kotaki.







Kite Maker: Updated Renders

Updated renders for my Kite Maker model: 
Modelled in Zbrush/ Maya and rendered in vray for 3dsmax.





















Tuesday 1 May 2012

Head Sculpt Practise


Base Mesh created in maya


Created Using Zack Petroc's Head Base Mesh


Created using 3D Total's Head Base Mesh, also inspired by their tutorial.